Dear Esther review does not go as planned – DAG Pod ep. 4
We reviewed the game Dear Esther in our podcast, with somehow unexpected results: Design a Game Pod Dear Esther review The post Dear Esther review does not go as planned – DAG Pod ep. 4 appeared first...
View ArticleState of audio in browser games – DAG Pod ep. 5
In this episode of the Design a Game Podcast we talk with Mark Boas of happyworm and jPlayer, a free audio player used extensively online. One library quoted is audiolib.js, and the game quoted is Olo....
View ArticleAndrea Ferlito– Global Game Jam 2013 Rome organizer – DAG Pod 6
Andrea Ferlito and Ciro Continisio at #GGJ13 In this episode of the Design A Game Podcast we interview Andrea Ferlito on the organization of a Global Game Jam event, in his case in Rome. Actually we...
View ArticleInterview with “Tiny Colossus”: game designer Ciro Continisio – DAG Pod 7
In this Design A Game podcast we interview game designer Ciro Continisio, known also for his successful Kickstarter for the UFHO2 game. We interviewed him in the context of the Global Game Jam 2013 in...
View ArticleInterview with Federico Fasce of Urustar – DAG Pod 8
In this Design a Game podcast we interviewed Federico Fasce, game designer at Urustar, a small video game factory based in Genova, Italy. The audio quality of the podcast is not perfect, but it gets...
View ArticleCharacter design with depth – DAG pod 9
In this episode 9 of our Design A Game podcast we interview Alberto Venditti of Britma Design, which is a company that provides psychological character design services. All the details in the podcast:...
View ArticleHobby Game Dev – DAG pod 10
In this episode of the Design a Game podcast we had the fortune of interviewing Chris DeLeon of Hobby Game Dev, game creator extraordinaire and driving force of several community initiatives linked to...
View ArticleTapsteroids… name reminds you something? Good times with UNAgames – DAG pod 11
This podcast is an interview with UNAgames done at the latest Svilupparty, the yearly Italian indie developers meeting. UNAgames core team is Erika and Daniele. Here is the podcast: UNAGames pod – DAG...
View ArticleGates of Horizon, a space conquest game – DAG pod 12
In this dense podcast episode of Design a Game we interview Marco Matarazzo of Hex Keep, an Italian videogame company that is creating Gates of Horizon, a science fiction themed, play – against –...
View ArticleGoscurry: from sadism to poetry – DAG pod 13
In this relaxed and delightful episode of Design a Game podcast we talk with Daniele Giardini, the creator of Goscurry. We talk about game inspiration and design, game balancing, Unity development, the...
View ArticleDeveloping Storyteller – DAG pod 14
In this episode of the Design a Game podcast we are with Daniel Benmergui who is an independent videogame maker whom many are following in his progress on Storyteller: Storyteller is a puzzle game...
View ArticleUnity Audio: Concepts and Plugins – DAG pod 15
In this short but dense episode of the Design a Game podcast, we talk with musician and developer Stefano Cecere @krur about audio in Unity. Listen carefully because if you are beginning to use audio...
View ArticleDoomed to listen: Heartbit Interactive – DAG pod 16
In this episode we are with Francesco Ficarelli of Heartbit Interactive, an Italian indie game development software house; we talk about their Doom & Destiny game past and future, and also about...
View ArticleCave Cave! Müesli videt: DAG pod 17
In this episode we are with We Are Müesli, an amazing Italian independent duo based in Milan, made up of visual designer Claudia Molinari and creative writer Matteo Pozzi. They have been moving between...
View ArticleFill my Kingdom with gold –DAG pod 18
In this episode we are with Thomas van den Berg who develops Kingdom, which is a cool game online (“A minimalist atmospheric exploration/strategy game”) which is now searching funding on Kickstarter to...
View ArticleGame Happens! If you work at it – DAG pod 19
In this episode we are with Urustar, the pure indie game creators from Genoa who recently organized Game Happens! a workshop and a networking event focusing on the economic growth of the video game...
View ArticleBeyond mechanics: games with depth – DAG pod 20
In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun Here is the podcast: Games with...
View ArticleGames we loved in 2014 – DAG pod 21
In this podcast I chat with We Are Muesli about (some of) the games we liked in 2014. We each put together a list of games and we sort of interviewed each other. Great Indie Games 2014 We Are Muesli’s...
View ArticleMaking a sport game in Unity: model & prototype
I just published a video where I describe how to start modelling and developing a sport game, specifically football (soccer) in my case: In the following notes some motivation for the work and...
View ArticleStorytelling flow in videogames – DAG pod 23
In this podcast Daniele Giardini and Pietro Polsinelli (myself) discuss story flow in games – and how game endings are told. We roam from The Witcher to Sunless Sea, crossing game genres. Hear us here:...
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